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NPC Generator

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Advanced [show]


Balimaar Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses like a well dressed Mason does. With a patchy white beard and wild white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Balimaar will drive conversation. He is a great chef.

History: The child of eastern immigrants he idolized his mother. Like his mother and his brother before him, after school he went straight into learning to become a Mason. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Extrovert, Gifted. Bonds: Job, Immigrant. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Balimaar Clifford, Male Human Paladin 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 pp. 1 Superior lock. 1 Simple lock.


Social Check DCs


Guy Darlington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south to a Healer, Guy learned a great deal about his mother's area of expertise. In his 12th year, his parents were killed by a goblins raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and many goblins want him driven away

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Job, Enemies. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Guy Darlington, Male Human Paladin 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Rhodochrosite (16 gp). Rose (80 gp). 1 Minor magic item.


Social Check DCs


Bertram Law, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of death around his neck, and a shortspear on his belt. He has a very tight haircut. His eyes are green.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Layabout business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Layabout like his father before him.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Poor, Job. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Bertram Law, Male Human Fighter 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 40000 cp.


Social Check DCs


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He carries a battered pickaxe and tarnished sai as well. He has wavy black hair. He has a dull look in his gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.

History: When he was but 4 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He now owns his own business.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and further expansion of business

Ideals: Fighting, Professionalism. Bonds: Immigrant, Job. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Wymar Gentry, Male Human Bard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


Patrick Kendall, Male Human [Permalink]

Personal [hide]

Description: This western man wears dark leathers with embroidery. His clothes are grease stained in places. He has no hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Sailor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He is greedy; and he is a bit of a kleptomaniac

Flaws: Ugly, Addict, Shy. Bonds: Poor, Immigrant. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Patrick Kendall, Male Human Druid 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. Black velvet mask with numerous citrines (130 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs

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