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Advanced [show]


Drogo Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is kept up in a ponytail inside a wide-brimmed hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Drogo Sheldon, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)12 (+1) 10 (+0)12 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Sardonyx (20 gp). Deep blue spinel (1100 gp). Hematite (5 gp).


Social Check DCs


Kyle Benson, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bellfounder. His silver hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Kyle was born in the south. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: He would like to get married and retire; and he has passion for adventuring and risk

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Family, Adventurer, Has a crush. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Kyle Benson, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 14 (+2)18 (+4)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


William Kenley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his auburn hair. He is baby faced.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

William Kenley, Male Human Rogue 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 12 (+1)18 (+4)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a green and black robe with the hood down. His chestnut hair, when down, is lengthy. He has brown eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Beggar, Trym learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Philantrophist. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Trym Anderton, Male Human Sorcerer 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 16 (+3)9 (-1) 15 (+2)16 (+3)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. He has wavy white hair. His eyes are amber and catlike.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, John studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He has taken up work as a Barkeep and fed both sides of the war false information with the goal of increasing casualties.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Deighton, Male Human Druid 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 18 (+4)16 (+3)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 14
Languages Common, Terran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 20000 cp.


Social Check DCs

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