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NPC Generator

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Advanced [show]


Jocelyn Southey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. Cursed with unlife at a very young age, Jocelyn has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Rich, Adventurer, Family. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Jocelyn Southey, Male Human Bard 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 600 gp. Aquamarine (1400 gp). Rose (40 gp). Deep green spinel (130 gp).


Social Check DCs


Gerard Dudley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy auburn hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Bonds: Nature, Rich, Adventurer. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Gerard Dudley, Male Human Druid 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)7 (-2) 16 (+3)15 (+2)
Skills Insight +6, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 120 pp.


Social Check DCs


William Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has styled his golden hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Nature, Slave. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

William Stapleton, Male Human Warlock 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)14 (+2) 16 (+3)8 (-1)
Skills Athletics +3, Survival +6
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 600 gp. Freshwater pearl (11 gp). 1 Minor magic item.


Social Check DCs


Richard Richie, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large tan jacket. His auburn hair and beard is wavy and long. He has a tattooed face.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Dyer and found it very stressful. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and expand his business

Ideals: Philantrophist. Bonds: Enemies, Military, Job, Family. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Richard Richie, Male Human Bard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1100 sp. Solid gold idol (500 gp). Black velvet mask with numerous citrines (150 gp). 1 Masterwork Common Melee.


Social Check DCs


Gomory Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is lengthy and is close to two feet long. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Gomory studied abroad. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Marry his sister to traveling adventurers; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Attractive, Poor. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Gomory Coombs, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +3, Arcana +6
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs

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