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NPC Generator

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Lvl.
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Advanced [show]


Hubert Hallewell, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears yellow leather gloves, a yellow jacket, and tight pants. His hair is always cut to a buzz. His eyes are brown and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Insane, Shy. Bonds: Nature. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Hubert Hallewell, Male Human Wizard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 7 (-2)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Guy Gyula, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears grey leather gloves, a grey jacket, and tight pants. He has chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Baker for hire.

Motivation: He's in love; and he's attracted to the pc

Ideals: Persistence. Flaws: Secretive. Bonds: Nature, Job, Has a crush. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Guy Gyula, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp. Large well-done wool tapestry (100 gp). Solid gold idol (200 gp). Solid gold idol (200 gp).


Social Check DCs


Arnold Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tan leather gloves, a tan jacket, and tight pants. He has a small bristly mustache and wavy brown hair. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments

History: Born in the east to a Locksmith, Arnold learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to clean up the streets

Ideals: Justice, Gifted. Bonds: Job, Guardian. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Arnold Brandon, Male Human Expert 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 500 gp. Tiger eye turquoise (13 gp).


Social Check DCs


Ernest Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.

History: A powerful wizard made him what he is. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Athletic, Disciplined. Flaws: Addict, Fearful. Bonds: Attractive, Mentor. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Ernest Dalton, Male Human Warrior 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)16 (+3) 18 (+4)8 (-1)
Skills Animal Handling +6, Intimidation +1
Senses Passive Perception 14
Languages Common, Gnoll, Druidic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Everard Compton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is white, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He feeds upon the attention of others.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Meet up once more with his childhood friend; and he is greedy

Flaws: Depressed, Secretive. Bonds: Attractive, Rich, Adventurer. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Everard Compton, Male Human Warlock 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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