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Advanced [show]


Richard Trowbridge, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears baggy grey pantaloons and a pastel scarf. He has styled his brown hair well, parting it to the left. His eyes are gray and catlike.

Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and to reunite with his old friends

Flaws: Hedonist. Bonds: Job, Religious, Adventurer, Family. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Richard Trowbridge, Male Human Expert 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 14 (+2)8 (-1)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a brown deerstalker hat and brown clothes. His long black hair reaches down to his waist. He has a dull look in his hazel eyes.

Personality: Calm and collected, he is a well trained Layabout. He has a small toy that he constantly fidgets with.

History: A powerful slaver made him what he is. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Addict. Bonds: Job, Mentor, Adventurer. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Gerald Rutland, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3 Smokesticks. 1 Holy water. 5 Acid flasks.


Social Check DCs


Norman Law, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with small hat. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a dull look in his hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To clean up the streets; and to be a masseuse again

Ideals: Professionalism. Flaws: Depressed. Bonds: Adventurer, Job, Guardian. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Norman Law, Male Human Warrior 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 8 (-1)15 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Thomas Barton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear brown pants and tee shirts. He has chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered writing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Barton, Male Human Bard 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Athletics +6, Stealth +4
Senses Passive Perception 13
Languages Common, Auran, Abyssal, Aquan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: Just what you see.


Social Check DCs


Anselm Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears black leather gloves, a black jacket, and tight pants. His head has been shaved. He has violet eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is greedy

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich, Military. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Anselm Ramsey, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Freshwater pearl (10 gp).


Social Check DCs

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