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NPC Generator

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Advanced [show]


Gunter Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.

History: Born in the west to a Barkeep, Gunter learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and he has passion for adventuring and risk

Flaws: Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Gunter Blackwood, Male Human Sorcerer 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 14 (+2)12 (+1)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Miles Morley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Human people; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Attractive. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Miles Morley, Male Human Monk 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Onyx (80 gp). Deep green spinel (160 gp).


Social Check DCs


Diggory Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear; and to share knowledge with the world

Ideals: Athletic, Opinionated, Logical. Flaws: Ugly, Insane. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Diggory Blankley, Male Human Aristocrat 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 pp. 4 Acid flasks. 4 Acid flasks. 4 Acid flasks.


Social Check DCs


Wymar York, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also has developed a complete distrust of the Spy profession.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Greedy, Insane. Bonds: Job, Poor, Family. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar York, Male Human Adept 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +5, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Home, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is heavily combed to the left. He has gleaming, smiling blue eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Insane, Depressed. Bonds: Poor, Military. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Ernest Home, Male Human Druid 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp. Cloth of gold vestments (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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