Dustin Graeme, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His red hair has been sun bleached extensively. He is baby faced.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his father.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Draconic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 30 pp.
Raymond Yardley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, tan, dusty cloak. His black hair is lengthy. This brown eyed southerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Raymond hails from a village terrorized by giants. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Raymond began to lead the lost caravan. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Enemies, Adventurer. Occupation: Slave Trader
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp. Hematite (9 gp). Peridot (30 gp). Lapis lazuli (9 gp).
Solomon Huxley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears baggy black pantaloons and a tan scarf. His right leg appears badly burned and disfigured. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Blacksmith, but he was a colossal failure. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Sabotage a competitor; and expand his business
Ideals: Logical. Flaws: Mundane. Bonds: Job, In love. Occupation: Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Tiger eye turquoise (8 gp). Red spinel (130 gp). Alexandrite (1500 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item.
Aldous Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His skin is fair and his fingers are delicate and long. His long golden hair reaches down to his waist. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.
History: Aldous was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Joker, Artistic. Bonds: Attractive, Rich, Family. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
Everard Whitby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. He has styled his auburn hair well, parting it to the left. His fierce brown eyes like to dwell on things.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Weaver
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!