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Advanced [show]


Heward Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His black hair is heavily combed to the left. His eyes are gray and he is always smoking a pipe.

Personality: He is irascible and easily irritated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He has been saving his money to try and buy his sister's freedom.

Motivation: Obtaining odd cultural Human artifacts is his passion; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family, Adventurer. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Marlee, Male Human Druid 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 20 pp. Deep green spinel (150 gp). Iolite (20 gp). Amethyst (150 gp).


Social Check DCs


Raymond Hallewell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Mayor. His brown hair is cut short. His eyes are hazel and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small island village. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk

Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Raymond Hallewell, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Wymar Kenley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears black painted combat armor at almost all times. His hair is long and chestnut with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His fierce amber eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Wymar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Impulsive. Bonds: Religious, Mentor. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Wymar Kenley, Male Human Warlock 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 17 (+3)14 (+2)
Skills Deception +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Arnold Rutherford, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His moppish brown hair is in a traditional bowl cut. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Persistence. Flaws: Ugly. Bonds: Military, Slave. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Arnold Rutherford, Male Human Cleric 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 17 (+3)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 200 gp. Black pearl (1100 gp). Red garnet (80 gp).


Social Check DCs


Tim Copeland, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His auburn hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Shy, Antagonistic. Bonds: Military. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Tim Copeland, Male Human Commoner 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)15 (+2) 8 (-1)8 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. Black pearl (1200 gp). Emerald (1400 gp). 1 Minor magic item.


Social Check DCs

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