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NPC Generator

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Advanced [show]


Justin Bradly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is wearing a long, green, dusty cloak. He keeps his blonde hair in a flapper bob. His violet unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gifted student he started as a Slave Trader, but he got bored and became a Crown-heir. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Slave Trader again; and his spouse's relatives view him with great suspicion

Flaws: Disease, Insomniac. Bonds: Guardian, Religious, Job, Family. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Justin Bradly, Male Human Aristocrat 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Frederick Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is dressed in earthy colors with a tan and brown handkerchief worn on his right side. He has a hunchback. His blonde hair is lengthy. His blue eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frederick Ainsworth, Male Human Wizard 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)15 (+2) 7 (-2)11 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 8
Languages Common, Terran, Infernal
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 1000 gp. Amethyst (50 gp). Tourmaline (50 gp). Moss agate (15 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Read, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He dresses well, wearing tan shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a scimitar. His hair is long and golden with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Roland will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a necromancer, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Roland was born on a far southern plains where he grew up under the tutelage of his father, an expert Body Guard. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and seeks redemption

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Mentor, Immigrant. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Roland Read, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 14 (+2)5 (-3)
Skills Acrobatics +5, Intimidation -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Rolf Palomarez, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright chestnut hair and a scraggly beard. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.

History: The child of northern immigrants he idolized his mother. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and to protect his home

Ideals: Joker, Pacifist, Persistence. Bonds: Poor, Immigrant. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Rolf Palomarez, Male Human Expert 9
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 17 (+3)11 (+0)
Skills Deception +3, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1800 gp. Blue star sapphire (900 gp).


Social Check DCs


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Theobald and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Theobald discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Theobald fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Marry his brother to traveling adventurers; and to prove his worth to the world

Flaws: Antagonistic, Impulsive, Disease. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Theobald Marley, Male Human Druid 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills History +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 600 gp. Jade (120 gp). White pearl (120 gp). Alexandrite (1300 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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