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NPC Generator

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Advanced [show]


Everard Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is typically in his Fisher uniform. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is afraid of women and trembles around them

History: He got into the Fisher business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He struck the Fisher job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Persistence. Flaws: Ugly, Shy. Bonds: Job. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Lancaster, Male Human Expert 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 6 (-2)12 (+1)
Skills Performance +3, Survival +0
Senses Passive Perception 8
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Aldous Adley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is physically well-built. His auburn hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Aldous has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Aldous Adley, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 17 (+3)16 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2400 sp.


Social Check DCs


Hunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tan painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. His hair is long and white with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Hunter studied abroad. After coming to the age of reason, Hunter took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Hunter Emsworth, Male Human Cleric 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Hale, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher, and he perpetually has his trident ready. His hair is always cut to a buzz. His skin is flawless and his green eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.

History: Born in the north to a Fletcher, Patrick learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Job, Attractive. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Patrick Hale, Male Human Paladin 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Rolf Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.

History: He was born in the north. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: To get a good night's sleep; and he desires power and/or immortality

Flaws: Insane, Selfish, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Rolf Lindsay, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30 pp. Alexandrite (1500 gp). Moss agate (15 gp). 1 Full Plate. 1 Full Plate. 1 Banded mail.


Social Check DCs

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