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Advanced [show]


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He was born in the south, but his parents moved at a very young age to the west. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Poor, Immigrant, Nature. Occupation: Interpreter

Voice: Booming voice

Attributes [hide]

Drogo Mitchell, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 cp. Onyx (70 gp). Golden yellow topaz (400 gp). Tiger eye turquoise (7 gp). Banded agate (7 gp).


Social Check DCs


Godfrey Tindall, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His skin is fair and his fingers are delicate and long. His hair is black and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 8 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to end his boredom

Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Immigrant, Nature. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Tindall, Male Human Aristocrat 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 14 (+2)11 (+0) 9 (-1)17 (+3)
Skills Investigation +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: 1000 gp. Zircon (80 gp).


Social Check DCs


Ralf Stratford, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he very much looks the part of a Fletcher. His black hair is singed and shortened. His gray eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: He got into the Fletcher business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Fletcher soon after.

Motivation: To be a Interpreter again; and he is unsatisfied with his job

Ideals: Pacifist, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Ralf Stratford, Male Human Warrior 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 46 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 11 (+0)13 (+1) 8 (-1)16 (+3)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. Golden yellow topaz (600 gp). Moonstone (20 gp). Golden pearl (70 gp). Rock crystal (20 gp). Fiery yellow corundum (600 gp).


Social Check DCs


Trym Trollope, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair has been sun bleached extensively. He has amber eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Navigator, who enjoyed hunting, Trym was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Armorer.

Motivation: Expand his business; and he is greedy

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Nature, Job, Rich. Occupation: Armorer

Voice: Scandinavian accent

Attributes [hide]

Trym Trollope, Male Human Barbarian 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)13 (+1) 16 (+3)12 (+1)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Solomon Dudley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Solomon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He comes from a rich eastern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and to reunite with his absent father

Ideals: Entrepeneur. Bonds: Attractive, Guardian, Family, Rich, Job. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Solomon Dudley, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 7 (-2)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 8
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 1 Minor magic item.


Social Check DCs

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