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Advanced [show]


Hunter Wesley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a black vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long brown hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Gifted. Flaws: Ugly, Insane, Fearful. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Hunter Wesley, Male Human Barbarian 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 48 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)8 (-1) 12 (+1)16 (+3)
Skills Persuasion +6, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Heward Winthrop, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Junk Dealer uniform. He has a small bristly mustache and wavy auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Seamstress, his father struggled to pay the bills. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Heward's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and to be a seamstress again

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Heward Winthrop, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2900 sp. Rock crystal (50 gp). Blue quartz (5 gp).


Social Check DCs


Arnold Barton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a red handlebar mustache and slicked back red hair. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Entrepeneur, Optimist. Bonds: Enemies, Mentor, Nature. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Arnold Barton, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Norman Brent, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. He wears his white hair down. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Optimist, Artistic. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Brent, Male Human Rogue 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3

Possessions: 9000 sp.


Social Check DCs


Alexandre Halsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky green painted plate armor. His blonde hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Flaws: Ugly, Insomniac, PTSD. Bonds: Enemies, Poor. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Alexandre Halsey, Male Human Warlock 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 100 pp. Red spinel (140 gp). White pearl (140 gp). Jasper (70 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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