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Advanced [show]


Percival Byron, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair and beard is wavy and long. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels the way he acts is they only way to get by in the world; and he has a crush on the local bricklayer

Ideals: Logical, Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Percival Byron, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)8 (-1) 5 (-3)17 (+3)
Skills Investigation +1, Religion +1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Golden pearl (90 gp).


Social Check DCs


Solomon Thackeray, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and dresses well, typically a more casual-formal manner. His white hair is smooth and relatively long. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the south. In his 17th year, his parents were killed by a dire rats raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Optimist, Philantrophist. Bonds: Attractive, Poor, Enemies. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Solomon Thackeray, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)9 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp.


Social Check DCs


Raymond Rylan, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He usually wears his brown robe and has his scimitar always slung over his shoulder. His blonde hair is matted, messy, and big. His hazel eyes dart from person to person to random spaces in the air.

Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Military, Religious. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Rylan, Male Human Wizard 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 6000 sp. Gold music box (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Carved bone or ivory statuette (80 gp). Fire opal pendant on a fine gold chain (1500 gp). 1 Silver holy symbol. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Anselm Melancon, Male Human [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Tailor, he is not a threatening figure. His white hair is kept up in a ponytail inside a feathered hat. His thin eyebrows rest above his beady brown eyes.

Personality: He is extraordinarily eccentric. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the west, but his parents moved at a very young age to the south. Like his father and his sister before him, after school he went straight into learning to become a Tailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Anselm Melancon, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp.


Social Check DCs


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a red coat over a white low-cut shirt, and a broad hat upon his head. He has no hair. His ears are large.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Spy business at a young age. He worked as a nervous Spy and found it very stressful. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Ugly, Insane, Secretive, Antagonistic. Bonds: Job. Occupation: Spy

Voice: American accent

Attributes [hide]

Gunter Staurheim, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 9 (-1)16 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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