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NPC Generator

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Advanced [show]


Everard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is matted, messy, and big. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Everard Dalton, Male Human Commoner 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +6, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Arnold Colton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His skin is fair and his fingers are delicate and long. He has dyed his greying brown hair a little too much giving a sharp brown color. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Detective business at a young age. In his 14th year, his parents were killed by a illithids raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: Revenge.

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Job, Enemies. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Arnold Colton, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)10 (+0) 10 (+0)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Gerald Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His tied-back hair is golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate. Flaws: Insane, Depressed, Ugly. Bonds: Military. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Wordsworth, Male Human Cleric 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. With bright chestnut hair and a scraggly beard. His eyes are amber and beady.

Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Religious, Adventurer, Has a crush. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

William Hadleigh, Male Human Wizard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)17 (+3) 17 (+3)8 (-1)
Skills Medicine +6, Performance +2
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Orc
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 900 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Kyle Southey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair and beard is wavy and long. His eyes are likewise brown.

Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.

History: Kyle was born in the west. At a young age he loved to build and create. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Persistence, Gifted. Flaws: Insane, Selfish. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Southey, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs

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