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NPC Generator

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Advanced [show]


Heward Davenport, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a brown shirt with thin black vertical stripes and grey pants. His blonde hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west. He worked as a nervous Bather and found it very stressful. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Marry his sister to traveling adventurers; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Adventurer, Immigrant, Job, Family. Occupation: Bather

Voice: Stutters

Attributes [hide]

Heward Davenport, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)13 (+1) 10 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Thomas Washington, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. He has a black handlebar mustache and slicked back black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Carter business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Carter like his father before him.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Mentor. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Thomas Washington, Male Human Warrior 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)17 (+3) 9 (-1)12 (+1)
Skills Nature +6, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 60000 cp.


Social Check DCs


Clerebold Tattersall, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears just a brown suit, marred by teas. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Clerebold took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family, Nature. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Clerebold Tattersall, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Cartwright. He wears a colorful flower in his silver hair. His eyes are gray.

Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A powerful brothel owner made him what he is. Gerard was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he wants to get laid

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Religious, Mentor, Has a crush. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Gerard Van Es, Male Human Sorcerer 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hubert Rutland, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His chestnut hair is thinning but still full. His fierce amber eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Hubert was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Optimist, Persistence. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Hubert Rutland, Male Human Barbarian 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)18 (+4) 17 (+3)17 (+3)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Undercommon, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs

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