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Advanced [show]


Heward Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Engraver, who enjoyed hunting, Heward was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Logical. Bonds: Rich, Nature. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Heward Beitz, Male Human Barbarian 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)8 (-1) 11 (+0)16 (+3)
Skills Arcana +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Hunter Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered longsword and tarnished club as well. His hair is golden and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a slaver, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He has worked as a Bowyer like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting, Logical. Flaws: Fearful. Bonds: Job, Mentor. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Hunter Hallewell, Male Human Rogue 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 10 (+0)15 (+2)
Skills History +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Gentry, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean black cloak covering his clean studded leather. His hair is long and black with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His gray eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Philantrophist. Bonds: Slave, Adventurer, Job. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Jocelyn Gentry, Male Human Monk 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Silver comb with moonstones (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Hubert Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He carries with him a set of greatswords on his belt, each one with a topaz on the hilt. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. His psionic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and someone believes him a fraud

Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Military. Occupation: Seamstress

Voice: Tuts and clicks tongue

Attributes [hide]

Hubert Van Es, Male Human Cleric 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 9
Languages Common, Infernal, Abyssal, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Onyx (20 gp). Rock crystal (20 gp).


Social Check DCs


Norman Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear tan clothing when he does not wear armor. He has a long black beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Impeccable. Bonds: Attractive, Enemies, Adventurer, Religious. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Norman Quinton, Male Human Barbarian 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 17 (+3)15 (+2)
Skills Persuasion +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 3 Tanglefoot bags. 3 Tanglefoot bags. 3 Smokesticks. 1 Antitoxin.


Social Check DCs

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