Alexandre Presley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was always a brilliant, if unscrupulous mind. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Many gnolls want him driven away.
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Enemies. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Patrick Altham, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. His hair is long and auburn with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. He has several tiny emerald earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and further expansion of business
Flaws: Ugly. Bonds: Rich, Job, Adventurer, Mentor. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 11000 sp. 1 Minor magic item.
Solomon Enfield, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a violet vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair, when down, is lengthy. His eyes are violet and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Cook, and he later adopted a second daughter.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Cook
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 gp. Malachite (13 gp). Bloodstone (80 gp). Golden pearl (50 gp). 1 Banded mail.
Raymond Lancaster, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears brown cloth garments or leather armor. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Ignan, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 40 pp. Eyepatch with mock eye of sapphire and moonstone (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Chester, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His black hair is heavily combed to the left. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.
History: John was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Insane, PTSD. Bonds: Attractive, Family. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
