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NPC Generator

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Advanced [show]


Gunter Tindall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Body Guard. He has a long red beard with little hanging trinkets. He wears an eyepatch.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Military, Enemies. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Gunter Tindall, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. Aquamarine (300 gp). 1 Banded mail.


Social Check DCs


Ralf Soames, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long white beard, and similarly colored long hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of western immigrants he idolized his father. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Immigrant, Adventurer. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Soames, Male Human Wizard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Odo Beitz, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in earthy colors with a tan and pastel handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. He keeps his long chestnut hair kept up in a rat tail. His thin eyebrows rest above his beady blue eyes.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of eastern immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Money/treasure; and balancing his hectic life and new farmer responsibilities is difficult

Flaws: Ugly, Shy, Racist. Bonds: Job, Immigrant, Rich. Occupation: Farmer

Voice: Slurs words

Attributes [hide]

Odo Beitz, Male Human Sorcerer 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)7 (-2) 15 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Churchill, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is white and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Sailor, Gerard learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Flaws: Depressed, Disease. Bonds: Attractive, Job, Nature. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Gerard Churchill, Male Human Warrior 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 16 (+3)8 (-1)
Skills History +4, Medicine +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 4000 sp.


Social Check DCs


Trym Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a clover on it. His long silver hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Flaws: Insane, Cynical. Bonds: Rich. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Trym Ainsley, Male Human Warrior 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)17 (+3) 11 (+0)10 (+0)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Blue star sapphire (900 gp). Coral (40 gp). Jade (40 gp). 1 Banded mail. 1 Banded mail.


Social Check DCs

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