Bertram Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are gray and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Miller for hire.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Depressed, Impulsive. Bonds: Attractive, Nature, Job. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 43000 sp. 1 Silk rope. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.
Adelard Harlan, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Blacksmith does. He has a long white beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His childhood dream was to be a Shepherd, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Flaws: Racist. Bonds: Job, Religious, Enemies. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 14 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 9 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. Chrysoprase (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.
Lance Watson, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He dresses well, wearing black shirts, loose pants, and blazers most of the time. His auburn hair is still thick. He has brown eyes and a black hat with a violet feather.
Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Lance has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Has a crush, Enemies. Occupation: Barber
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Amethyst (100 gp). Golden yellow topaz (1400 gp). Smoky quartz (30 gp).
Patrick Wilberforce, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His chestnut hair is greasy and uncared for. His gray unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush; and wants his loneliness to end
Flaws: Ugly, Disease, Impulsive. Bonds: Has a crush, Slave. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: Just what you see.
Godfrey Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears bulky tan painted plate armor. He wears his blonde hair up in a very large beehive style do. His gray eyes peer out from beneath his broad tan hat.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Locksmith again; and further expansion of business
Ideals: Fighting. Flaws: Lazy. Bonds: Rich, Adventurer, Job. Occupation: Scribe
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 200 gp. Chalcedony (50 gp). Amethyst (150 gp). 1 Masterwork Light steel shield. 1 Masterwork Light steel shield. 1 Banded mail. 1 Darkwood Shield.
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