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Advanced [show]


Clerebold Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His golden hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his absent father; and regain custody of his son

Ideals: Disciplined, Fighting. Bonds: Attractive, Family, Adventurer. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Clerebold Merton, Male Human Druid 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)13 (+1) 14 (+2)18 (+4)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Red-brown spinel (90 gp). Deep green spinel (90 gp). Jet (90 gp).


Social Check DCs


Charles Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears light armors faded through time and improper care. He has a small bristly mustache and wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Charles's mother didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Charles Thackeray, Male Human Fighter 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Weld, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. His Stetson hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Flaws: Ugly. Bonds: Guardian, Slave, Nature, Mentor. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Godfrey Weld, Male Human Warrior 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Nicholas Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His silver hair is cut short. His blue eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of southern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love.

Ideals: Opinionated, Optimist. Bonds: In love, Immigrant, Nature. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Nicholas Haley, Male Human Wizard 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 10 (+0)8 (-1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 700 gp. Black pearl (700 gp).


Social Check DCs


Lewis Alston, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears tight fighting clothing, which leaves very little to the imagination. With bright black hair and a scraggly beard. His gray eyes peer out from beneath his deerstalker pastel hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Lewis studied abroad. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable, Gifted. Flaws: Insomniac. Bonds: Poor. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Lewis Alston, Male Human Rogue 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 400 gp. Carnelian (30 gp).


Social Check DCs

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