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NPC Generator

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Advanced [show]


Randal Myerscough, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. He is bald on top and has large brown tufts of hair around his ears. His gray eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His father raised him in a mountain cabin. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Nature, Military, Slave. Occupation: Actor

Voice: Italian accent

Attributes [hide]

Randal Myerscough, Male Human Rogue 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Shane Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This eastern man likes to wear blue tank tops with grey pants. His clothes are grease stained in places. His hair is blonde and very short. His eyes, though not visible through his cowl, are violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Bonds: Poor, Immigrant, Attractive, Slave. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Shane Bradshaw, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Conrad Quinton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a red armored body suit, with a simple black line shooting up and back down and is in decent physical shape. His golden hair has been sun bleached extensively. He has several tiny opal earrings on each ear.

Personality: Eccentric and domineering, Conrad will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Conrad was born in the east. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert, Persistence. Flaws: Impulsive. Bonds: Rich. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Conrad Quinton, Male Human Cleric 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)15 (+2) 16 (+3)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 4000 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Barton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Barrister; and wants his loneliness to end

Flaws: Ugly. Bonds: Poor, Religious, Has a crush, Slave. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Nicholas Barton, Male Human Paladin 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)14 (+2) 14 (+2)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Old masterpiece painting (800 gp). Large well-done wool tapestry (100 gp). Black velvet mask with numerous citrines (30 gp).


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. His hair is brown, silky, and of moderate length. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: Money/treasure; and he is greedy

Flaws: Terse, Insomniac. Bonds: Rich, Attractive, Military. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Drogo Altham, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 11 (+0)8 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2000 sp.


Social Check DCs

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