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William Thornton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown wide-brimmed hat and brown clothes. His white hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, William studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Disciplined, Justice, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

William Thornton, Male Human Cleric 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills History +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 2000 gp. Peridot (60 gp). Blue quartz (10 gp). Tourmaline (60 gp). Chrysoberyl (60 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Thornton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His brown hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: To protect his home; and to clean up the streets

Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive, Guardian. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Dustin Thornton, Male Human Monk 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5

Possessions: 400 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). A roughly beaten golden orb (140 gp).


Social Check DCs


Heward Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with tan socks and a vest with buckled shoes, and he perpetually has his trident ready. He sports a long silver beard, and similarly colored long hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur, Athletic. Flaws: Fearful. Bonds: Attractive. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Deighton, Male Human Fighter 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)8 (-1) 11 (+0)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Golden yellow topaz (300 gp). Chrysoprase (70 gp). Obsidian (14 gp). 1 Breastplate.


Social Check DCs


Hubert Morley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His right leg appears badly burned and disfigured. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Hubert studied abroad. Hubert was born on a far western mountains where he grew up under the tutelage of his mother, an expert Tailor. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Opinionated, Gifted. Bonds: Attractive, Immigrant. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Hubert Morley, Male Human Druid 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)12 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Wymar Merton, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Nature, Slave. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Merton, Male Human Barbarian 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: Red garnet (40 gp). Tiger eye turquoise (14 gp).


Social Check DCs

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