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NPC Generator

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Advanced [show]


Patrick Nibley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a simple brown robe with grey stripes complete with hood. His skin is also unnaturally pale. He sports a flattop hair cut. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Server. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Server for the past few years.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Server

Voice: American accent

Attributes [hide]

Patrick Nibley, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)18 (+4) 15 (+2)10 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Goblin, Terran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theodoric Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a long golden beard with little hanging trinkets. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Theodoric was born in the south. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Artistic. Flaws: Ugly, Insomniac. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Theodoric Halsey, Male Human Ranger 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 8 (-1)11 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Hunter Shirley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His hair is short and golden. His brown eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and money/treasure

Ideals: Fighting. Bonds: Attractive, Family, Adventurer, Rich. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Hunter Shirley, Male Human Monk 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 3000 sp. Tourmaline (160 gp).


Social Check DCs


Trey Graham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail, and a wedding ring on his right hand. His long white hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Insane, Ugly. Bonds: In love, Military. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Trey Graham, Male Human Fighter 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Deception +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with red highlights, and long green pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His hair is long and brown with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Gerard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants revenge against gnolls; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Disease. Bonds: Has a crush, Adventurer, Rich, Enemies. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Gerard Coombs, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3200 sp.


Social Check DCs

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