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Advanced [show]


Cory Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has no hair. His eyes are brown and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. He dropped out of school before completing his studies. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Fighting, Logical. Flaws: Ugly, Cynical. Bonds: Job, Rich. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Cory Spaulding, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Deep green spinel (90 gp).


Social Check DCs


Godfrey Dayton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He wears a Stetson hat to cover his moderate length blonde hair. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Godfrey Dayton, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 7 (-2)13 (+1)
Skills Arcana +4, Perception +0
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Half-Plate.


Social Check DCs


Bertram Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Bertram took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Ideals: Artistic, Gifted. Flaws: Insomniac, Secretive. Bonds: Attractive. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Bertram Thackeray, Male Human Bard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)19 (+4) 11 (+0)7 (-2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Celestial, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 200 gp.


Social Check DCs


Anthony Peyton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a grey poncho over his likewise colored trousers and shirt. His blonde hair is braided into rings. His eyes, though not visible through his cowl, are blue.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He works hard and plays hard.

History: Born in the west to a Mayor, Anthony learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Some 6 years later his spouse died after the birth of his son. Heartbroken, Anthony never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Regain custody of his son; and wishes to resurrect an old love

Flaws: Hedonist, Antagonistic. Bonds: Job, In love, Family. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Anthony Peyton, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 10 (+0)17 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Guy Snape, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His golden hair has been sun bleached extensively. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.

History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Money/treasure.

Ideals: Optimist. Bonds: Attractive, Military, Nature, Rich. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Guy Snape, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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