Richard Kendal, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying white hair a little too much giving a sharp white color. He has amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Hourglass. 1 Disguise kit. 1 Magnifying glass.
Gerard Richie, Male Human [Permalink]
Personal [hide]
Description: He likes to wear violet tank tops with green pants. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is brown and very short. He has gleaming, smiling hazel eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of gnolls once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Flaws: Antagonistic, Mundane. Bonds: Enemies, Rich, Job. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 37000 sp.
Theodoric Staurheim, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is dressed in earthy colors with a green and white handkerchief worn on his left side. He is bald on top and has large blonde tufts of hair around his ears. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.
Motivation: To be a Engraver again; and expand his business
Ideals: Justice, Optimist. Flaws: Ugly. Bonds: In love, Mentor, Job. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Reynard Sheldon, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He tends to wear a large grey jacket, and his gloved hand is found clutching a sai. He keeps his red hair in a flapper bob. He is baby faced.
Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a minor phobia of water and hates getting wet.
History: He was born in a small desert village. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Insane, Fearful, Disease. Bonds: Nature. Occupation: Armorer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Jade (50 gp).
Peter Cromwell, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. His blonde hair is smooth and relatively long. His eyes are amber and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Courier business.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Peter was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Peter's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Ideals: Joker, Persistence, Artistic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 70 pp. 1 Average lock. 1 Small steel mirror.
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Their contribution stands as a beacon of hope for all adventurers!
