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Advanced [show]


Robert Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of western immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Philantrophist. Bonds: Immigrant, Mentor. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Robert Clinton, Male Human Wizard 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Medicine +3, Nature +6
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: Solid gold idol (1200 gp). Solid gold idol (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs


Dustin Kelsey, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His eyes are gray.

Personality: He is a hateful person. He taunts others and blames them for his problems. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Dustin Kelsey, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gilbert Soames, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His hair, while still mostly silver, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: He was raised by priests from a young age. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gilbert's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Gilbert Soames, Male Human Aristocrat 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)8 (-1) 15 (+2)11 (+0)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Everard Beitz, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. He keeps his auburn hair in a flapper bob. He has gray eyes and a violet hat with a grey feather.

Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Ploughman profession.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Server and was forced into it by his family.

Ideals: Philantrophist. Bonds: Attractive, Job, Poor, Family. Occupation: Server

Voice: Russian accent

Attributes [hide]

Everard Beitz, Male Human Ranger 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills History +4, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Moss agate (6 gp). Blue sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Marlee, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Rich, Mentor. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Jocelyn Marlee, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs

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