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Advanced [show]


Gomory Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. He has a long silver beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gomory Kinsley, Male Human Ranger 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 12 (+1)18 (+4)
Skills History +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Odo Thorpe, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy golden hair. His gray eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.

History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Nature, Rich. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Odo Thorpe, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 8 (-1)8 (-1)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Tourmaline (90 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp).


Social Check DCs


William England, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He very much looks the part of a Server, and his gloved hand is found clutching a club. He sports a long golden beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Shoemaker, but he got bored and became a Server. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Family, Religious. Occupation: Server

Voice: Italian accent

Attributes [hide]

William England, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 14 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Roger Melancon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears tattered old clothes. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly, Greedy, Shy. Bonds: Rich. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Roger Melancon, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)17 (+3) 11 (+0)12 (+1)
Skills Medicine +3, Religion +6
Senses Passive Perception 10
Languages Common, Giant, Halfling, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 100 gp. Jet (100 gp). Fiery yellow corundum (1300 gp). Brown-green garnet (100 gp).


Social Check DCs


John Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of falchions on his belt, each one with a amber on the hilt. His moppish black hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and he's looking for his big break

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

John Fidget, Male Human Monk 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 8 (-1)9 (-1)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs

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