Rolf Blyth, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His black hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Blacksmith business at a young age. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Bonds: Attractive, Job, Rich. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 50 pp.
Percival Stanford, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His blonde hair has been sun bleached extensively. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: Percival was born in the east. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Disciplined, Persistence. Flaws: Fearful. Bonds: Nature, Enemies. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp.
Roland Roscoe, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered
History: Roland lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Logical. Flaws: Shy. Bonds: Rich, Family. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Aquamarine (1600 gp). Carnelian (60 gp). Iolite (60 gp).
Miles Norton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, tan shirt, and grey tie. He wears a small hat to cover his moderate length red hair. He wears an eyepatch.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also hits on women, regardless of circumstances.
History: Miles hails from a village terrorized by gnolls. He was taken as a slave by a traveling circus and forced to perform He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid.
Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Enemies, Slave. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver comb with moonstones (600 gp).
Everard Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and violet pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His brown hair is cut short with large spiked bangs in the front. This hazel eyed southerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments
History: Everard was born in the south. At a young age he loved to build and create. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Optimist, Gifted, Persistence. Bonds: Slave, Job. Occupation: Cartwright
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Deep green spinel (80 gp). Carnelian (40 gp).
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