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NPC Generator

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Advanced [show]


Gerald Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his scythe ready. His white hair is matted, messy, and big. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Ugly, Secretive, Antagonistic. Bonds: Immigrant. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Gerald Hale, Male Human Druid 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2300 sp.


Social Check DCs


Hunter Benson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. His eyes are green and beady.

Personality: He is calm most of the time but flees social interaction. A true patriot, Hunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and he wants to get laid

Flaws: Ugly, Shy. Bonds: Poor, Military, Immigrant. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Hunter Benson, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Deception +5, Survival +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp.


Social Check DCs


Cory Beverly, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears black cloth garments or leather armor. His golden hair is cut jaggedly and amateurishly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Cory will drive conversation. He is a great chef.

History: The child of southern immigrants he idolized his father. After coming to the age of reason, Cory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: To reunite with his absent father.

Ideals: Extrovert, Gifted. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Cory Beverly, Male Human Ranger 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)7 (-2) 15 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2500 sp. 1 Magnifying glass. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Simon Tickle, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a faded coat and loose pants complete with Stetson hat. He keeps his red hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Simon Tickle, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Athletics +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Chad Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is brown and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Chad Ramsey, Male Human Sorcerer 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 16 (+3)7 (-2)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 27000 cp. Banded agate (9 gp). Blue quartz (9 gp).


Social Check DCs

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