Anselm Hastings, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He dresses in collared shirts and wears a proper scarf over his head. He wears a broad hat to cover his moderate length white hair. This brown eyed northerner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Many gnolls want him driven away; and a deep hatred of gnolls
Flaws: Selfish. Bonds: Immigrant, Poor, Job, Enemies. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 700 gp. 1 Masterwork Uncommon Weapon.
Gerald Ansley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear white clothing when he does not wear armor. He sports a long chestnut beard, and similarly colored long hair. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Gerald studied abroad. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Wants to raise his children well; and sabotage a competitor
Ideals: Passionate, Gifted. Flaws: Impulsive. Bonds: Job, Family. Occupation: Painter
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Conrad Leighton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a white costume with the symbols of the sun god on his torso. His white hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.
History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Shy, Insane, Hedonist. Bonds: Poor. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
Possessions: 6000 sp. Violet garnet (900 gp). Rose (70 gp). Fire opal (700 gp). Red garnet (60 gp).
Percival Adley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is typically in his Locksmith uniform. He is an epitome of beauty. His black hair and beard is wavy and long. His eyes are hazel and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.
History: Percival was born in the west. At a young age he loved to build and create. A gifted student he started as a Knight, but he got bored and became a Locksmith. He has worked as a Locksmith like his father before him.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Shy, Impulsive. Bonds: Job, Attractive. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 700 gp. 1 Minor magic item.
Geoffrey Shipley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his rapier, and is pretty ugly. His chestnut hair is heavily combed to the left. He has gleaming, smiling brown eyes.
Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to end his boredom
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Tailor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 11 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 100 gp. Peridot (40 gp). Golden yellow topaz (200 gp). Bloodstone (40 gp). 1 Alchemist’s fire.
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