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NPC Generator

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Advanced [show]


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His long white hair is drawn into a two foot long braid. His eyes are green and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Military, Has a crush. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Staurheim, Male Human Druid 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Hastings, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports tan clothing, slightly heavier than average wear. His black hair is knotted and matted. His eyes are violet and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He pushes his goals aggressively. He is also a coward if confronted.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Hastings, Male Human Barbarian 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Anthony Bradly, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats. He carries with him a set of monstrous two handed axes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.

History: He was born in the east, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Anthony Bradly, Male Human Bard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 8 (-1)14 (+2)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp. Red-brown spinel (150 gp). Tourmaline (150 gp).


Social Check DCs


Thomas Hackney, Male Human [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. His hair, while still mostly golden, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: To be a Detective again; and further expansion of business

Flaws: Ugly, Depressed, PTSD. Bonds: Poor, Military, Job. Occupation: Stylist

Voice: Spanish accent

Attributes [hide]

Thomas Hackney, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)18 (+4) 9 (-1)15 (+2)
Skills Perception +1, Stealth +5
Senses Passive Perception 15
Languages Common, Infernal, Gnome, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Arnold Darlington, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is greedy; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Sensitive. Bonds: Rich, Family. Occupation: Barkeep

Voice: Tuts and clicks tongue

Attributes [hide]

Arnold Darlington, Male Human Warlock 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)9 (-1) 11 (+0)6 (-2)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp.


Social Check DCs

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