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NPC Generator

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Advanced [show]


Odo Home, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. With bright auburn hair and a scraggly beard. He has several tiny emerald earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with his god.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Rich, Religious, Nature. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Odo Home, Male Human Wizard 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)12 (+1) 10 (+0)11 (+0)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 70 pp. Alexandrite (600 gp). Star rose quartz (50 gp).


Social Check DCs


Tim Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. His skin is fair and his fingers are delicate and long. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised by priests from a young age. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Immigrant, Religious, Mentor. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Tim Merton, Male Human Commoner 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 6 (-2)13 (+1)
Skills Investigation +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 40000 cp.


Social Check DCs


Anselm Leighton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large blue mantle and cape that has been intricately interwoven into his yellow robe. He keeps his blonde hair in a pixie cut. His thin eyebrows rest above his beady brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: He got into the Bellfounder business at a young age. His childhood dream was to be a Marshal, but he was a colossal failure. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly, Lazy. Bonds: Job, Rich. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Anselm Leighton, Male Human Expert 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Athletics +0, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Peter Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a brown deerstalker hat and brown clothes. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Sensitive. Bonds: Mentor, Job. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Peter Lester, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 600 gp.


Social Check DCs


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His silver hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Optimist. Flaws: Selfish, Insane. Bonds: Slave. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Charles Altham, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)10 (+0) 6 (-2)15 (+2)
Skills Acrobatics -1, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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