Trym Cooper, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. With a patchy red beard and wild red hair. He has a tattooed face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the west to a Dyer, Trym learned a great deal about his father's area of expertise. His psionic abilities were realized during a raid on his village. He has achieved small success as a Dyer.
Motivation: He desires power and/or immortality; and expand his business
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gerard Heiser, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His auburn hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He would like to get married and retire; and to be a stableman again
Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Alexandrite (1600 gp). Aquamarine (1600 gp).
Raymond Kent, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky grey painted plate armor. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich western family. His childhood dream was to be a Assassin, but he was a colossal failure. He became a Architect soon after.
Motivation: To protect his home; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Optimist, Professionalism. Bonds: Rich, Job, Guardian. Occupation: Architect
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Hampton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his rapier always slung over his shoulder. His silver hair is braided into rings. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.
History: He got into the Apothecary business at a young age. In his youth he was a Shipwright, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted, Fighting. Flaws: Addict, PTSD. Bonds: Job. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. Rock crystal (60 gp). Aquamarine (1600 gp). Carnelian (60 gp). 1 Minor magic item.
William Clapham, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. His silver hair is still thick. His amber eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: William was born with his mother's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and wishes to resurrect an old love
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Poor, Immigrant, In love. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
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