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Advanced [show]


Lance Wesley, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet costume with the symbols of luck on his torso. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His auburn hair is greasy and uncared for. He has gray eyes and a violet hat with a tan feather.

Personality: Lance speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.

History: Lance was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Knight.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Lance Wesley, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)16 (+3) 11 (+0)8 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1400 sp. Banded agate (11 gp). Moss agate (11 gp).


Social Check DCs


Peter Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and auburn. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 7 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Military, Immigrant. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Peter Chatham, Male Human Bard 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 40000 cp. Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear flannel. His chestnut hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of drow once and for all.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of drow

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Ralf Roscoe, Male Human Cleric 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)15 (+2) 13 (+1)10 (+0)
Skills Persuasion +3, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Kendall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. He has a small bristly mustache and wavy white hair. His eyes are violet.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He is a font of random trivia from the lore and stories he has discovered

History: Kyle was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's in love; and he's attracted to the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich, Has a crush. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Kyle Kendall, Male Human Wizard 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)15 (+2) 8 (-1)13 (+1)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 150 pp. Large well-done wool tapestry (200 gp). Finely wrought small gold bracelet (30 gp). Silver ewer (30 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).


Social Check DCs


Kody Yardley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is lengthy. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He was granted psionic powers by his dying sister.

Motivation: He is greedy; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Attractive, Job, Rich. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Kody Yardley, Male Human Cleric 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs

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