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Advanced [show]


William Winthrop, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is styled in orderly dreadlocks. He is baby faced.

Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Fletcher.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Rich, Job. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

William Winthrop, Male Human Bard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2900 sp. 1 Masterwork Common Melee.


Social Check DCs


Gunter Westcott, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. His skin is fair and his fingers are delicate and long. His hair is blonde, silky, and of moderate length. His green unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Disease, Racist, Fearful. Bonds: Attractive, Military, Immigrant. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Gunter Westcott, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)3 (-4) 16 (+3)12 (+1)
Skills Arcana -2, History -2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Deep green spinel (120 gp).


Social Check DCs


Frederick Branson, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of glaives, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His golden hair and beard is wavy and long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Frederick Branson, Male Human Sorcerer 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)9 (-1) 17 (+3)14 (+2)
Skills History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trey Ramsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.

History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Logical. Bonds: Mentor. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Trey Ramsey, Male Human Wizard 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 16 (+3)8 (-1)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Clinton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his black robe and has his kukri always slung over his shoulder. His white hair is singed and shortened. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Apothecary profession.

History: Clerebold was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and regain custody of his son

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Clerebold Clinton, Male Human Druid 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)10 (+0) 9 (-1)10 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 sp. Pink pearl (90 gp). Coral (90 gp). Jet (90 gp). Pink pearl (90 gp). 1 Minor magic item.


Social Check DCs

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