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NPC Generator

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Advanced [show]


Manfred Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His hair is brown and curly. His eyes are brown.

Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insane, PTSD. Bonds: Guardian. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Hadley, Male Human Warlock 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 15 (+2)16 (+3)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Silver pearl (120 gp). Fire opal (1200 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Prescott, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a wide-brimmed hat to cover his moderate length blonde hair. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born several months after his mother was called into army service. In his 17th year, his parents were killed by a gnolls raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Military, Enemies. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Thomas Prescott, Male Human Cleric 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 74 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)12 (+1) 12 (+1)11 (+0)
Skills Nature +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 700 gp. Black star sapphire (700 gp). Azurite (9 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man typically wears green cloth garments or leather armor. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has shaved his head bald. His blue eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chad took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Nature. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Chad Ramsey, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Conrad Compton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. His long white hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Banker, but he was a colossal failure. He has dedicated himself to building a better village for his children.

Motivation: He is unsatisfied with his job; and he is greedy

Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Conrad Compton, Male Human Druid 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)7 (-2) 16 (+3)12 (+1)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 4000 sp.


Social Check DCs


Clerebold Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a tan scarf. He wears his chestnut hair up in a very large beehive style do. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Nature. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Clerebold Walpole, Male Human Druid 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 10 (+0)10 (+0)
Skills Insight +3, Religion +7
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Druidic, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp.


Social Check DCs

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