Arnold Blankley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Healer does. He has a moderate pudge and is not very fit. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Healer and was forced into it by his family; and find a way to reverse the transformation of his brother
Flaws: Ugly, Insane. Bonds: Job, Family, Mentor. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 8 (-1) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp.
Raymond Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy auburn hair. He has green eyes and a grey hat with a blue feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He comes from a rich southern family. He has had some formal poetry training, and achieved minor success. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Giant, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
Henry Crawford, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright pastel suits and hats. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west to a Mayor, Henry learned a great deal about his father's area of expertise. A gifted student he started as a Engraver, but he got bored and became a Mayor. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Ideals: Disciplined, Joker. Bonds: Job, Family, Enemies. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 38 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +5
Possessions: 4000 sp.
Clerebold Lincoln, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a fancy grey suit. His whole body is exceptionally muscular. His golden hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant, Nature. Occupation: Priest
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp. Obsidian (7 gp). White pearl (100 gp). Zircon (80 gp).
Heward Atterton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. His skin is fair and his fingers are delicate and long. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born at the edge of vast desert. His childhood dream was to be a Adventurer, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg
Ideals: Fighting, Artistic. Flaws: Greedy. Bonds: Nature, Job. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
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