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Robert Langdon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left hand appears badly burned and disfigured. His auburn hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Religious, Slave, Rich. Occupation: Doctor

Voice: German accent

Attributes [hide]

Robert Langdon, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Bertram Merton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel Stetson hat and pastel clothes. His hair, while still mostly silver, has prominent grey streaks. He has blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bertram's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Adventurer, Job. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Bertram Merton, Male Human Warrior 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 76 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)10 (+0) 16 (+3)12 (+1)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 15000 sp.


Social Check DCs


Theodoric Gracey, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has dyed his greying red hair a little too much giving a sharp red color. He has several tiny sapphire earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Insane. Bonds: Rich, Adventurer, Religious. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Theodoric Gracey, Male Human Warlock 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 16 (+3)9 (-1)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 500 gp. Azurite (13 gp). Sard (30 gp). Azurite (13 gp). Tourmaline (160 gp). 1 Breastplate.


Social Check DCs


Raymond Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a pastel shirt with thin black vertical stripes and brown pants. His red hair is thinning but still full. He has gleaming, smiling hazel eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Entrepeneur. Bonds: Attractive, Family, Rich, Has a crush. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Raymond Pinkerton, Male Human Aristocrat 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Azurite (16 gp). Emerald (1000 gp). Freshwater pearl (16 gp). Jasper (50 gp).


Social Check DCs


Dean Rodney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. He has done his best to style his white hair to look like a famous performer. His eyes are hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Dean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dean's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Family, Mentor, Slave. Occupation: Seamstress

Voice: Russian accent

Attributes [hide]

Dean Rodney, Male Human Paladin 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Goblin, Abyssal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 16000 cp. Aquamarine (200 gp). Deep blue spinel (200 gp). Emerald (1000 gp). Rock crystal (60 gp). 1 Minor magic item.


Social Check DCs

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