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NPC Generator

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Advanced [show]


Theodoric Everly, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Tanner does, and sports empty pouches on his belt. He sports a long golden beard, and similarly colored long hair. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a daughter. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Theodoric never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Fighting. Flaws: Shy. Bonds: Job, Religious, In love. Occupation: Tanner

Voice: Soft and mumbly

Attributes [hide]

Theodoric Everly, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Jet (60 gp). Chrysoprase (60 gp).


Social Check DCs


Balimaar Hayden, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of luck around his neck, and a bow on his belt. His auburn hair is kept up in a ponytail inside a broad hat. He has brown eyes.

Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Fighting, Extrovert. Flaws: Fearful. Bonds: Nature, Rich. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Balimaar Hayden, Male Human Sorcerer 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)7 (-2) 14 (+2)14 (+2)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 sp. Rhodochrosite (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anthony Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He keeps his auburn hair in a flapper bob. His green eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Sculptor profession.

History: He was born in the north. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Joker, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Anthony Kent, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a blue and green robe with the hood down. His brown hair is lengthy and is close to two feet long. His brown eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Sensitive. Bonds: Immigrant, Slave, Adventurer. Occupation: Barber

Voice: Speaks with a cold

Attributes [hide]

Diggory Kensley, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)10 (+0) 15 (+2)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1800 sp. 1 Chain shirt.


Social Check DCs


William Altham, Male Human [Permalink]

Personal [hide]

Description: This man wears a green feathered hat and green clothes. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is chestnut and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: He got into the Spice Merchant business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To pay off his debts; and to be a miller again

Ideals: Gifted. Bonds: Rich, Guardian, Job, Adventurer, Debt. Occupation: Spice Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

William Altham, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)7 (-2) 12 (+1)8 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs

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