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NPC Generator

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Advanced [show]


Dustin Soames, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries daggers. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Miner, who enjoyed hunting, Dustin was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Disciplined, Extrovert. Bonds: Nature, Job. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Dustin Soames, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears rags and sports a simple walking cane. He wears a deerstalker hat to cover his moderate length white hair. His blue eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Insane. Bonds: Poor, Mentor. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Anselm Winthrop, Male Human Commoner 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)10 (+0) 8 (-1)17 (+3)
Skills Persuasion +6, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: Malachite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Palomarez, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears light armors faded through time and improper care. He has a small bristly mustache and wavy chestnut hair. He wears a mask on his face.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things.

Ideals: Extrovert, Philantrophist. Flaws: Mundane. Bonds: Religious. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Gerard Palomarez, Male Human Druid 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 5 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 5 (-3)15 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp.


Social Check DCs


Solomon Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt, and he perpetually has his rapier ready. His hair is long and white with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His gray eyes peer out from beneath his broad brown hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has had some formal painting training, and achieved minor success. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Solomon Marlowe, Male Human Druid 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)12 (+1) 15 (+2)14 (+2)
Skills Insight +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 8000 sp. Emerald (1400 gp). Hematite (11 gp). Jade (110 gp). Alexandrite (600 gp). Aquamarine (600 gp).


Social Check DCs


Frederick Kirby, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a long brown beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Frederick studied abroad. His childhood dream was to be a Sage, but he was a colossal failure. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Expand his business; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Bather

Voice: Middle-eastern accent

Attributes [hide]

Frederick Kirby, Male Human Expert 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills Acrobatics +1, Investigation +5
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +5

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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