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NPC Generator

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Advanced [show]


Manfred Melancon, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, he is not a threatening figure. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Doctor. He is harsh and unforgiving.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Nature. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Manfred Melancon, Male Human Druid 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 500 gp. Silver pearl (60 gp). Coral (60 gp). Sardonyx (70 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and green handkerchief worn on his left side. His blonde hair is smooth and relatively long. His eyes are green and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gunter hails from a village terrorized by orcs. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Mundane. Bonds: Religious, Enemies, In love. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Gunter Sheldon, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hugh Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. He wears a wide-brimmed hat to cover his moderate length silver hair. He has a dull look in his amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk.

Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Mitchell, Male Human Warrior 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)13 (+1) 9 (-1)17 (+3)
Skills Nature +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. Jet (160 gp).


Social Check DCs


Rolf Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan tunic with black highlights, and long tan pants that bunch up around his shoes. He has styled his golden hair well, parting it to the right. His eyes are a pleasant violet.

Personality: He snorts whenever he laughs or is feeling confident. He never wears the same outfit twice, unless he absolutely has to.

History: Rolf hails from a village terrorized by brigands. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Bonds: Enemies, Religious, Rich. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Rolf Winterbourne, Male Human Rogue 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Aquamarine (500 gp). Tourmaline (40 gp).


Social Check DCs


Adelard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers red and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His moppish silver hair is in a traditional bowl cut. He has gray eyes.

Personality: Adelard is depressed about a lot of things. He tends to be a nihilist. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Depressed, Hedonist. Bonds: Adventurer. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Adelard Wentworth, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 10000 cp.


Social Check DCs

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