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NPC Generator

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Advanced [show]


Gerald Landon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered spear and tarnished flail as well. His hair is cut close to his head. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Nature, Military, Job. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Gerald Landon, Male Human Expert 9
Medium (5'2") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 31 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)10 (+0) 11 (+0)14 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 90 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Odo Bradley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is lengthy and is close to two feet long. His skin is flawless and his amber eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Scribe profession.

History: Odo was raised in a hard working conservative environment. His first spouse was a Scribe, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and to share knowledge with the world

Ideals: Philantrophist, Logical. Bonds: Attractive, Adventurer, Job, Family. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Odo Bradley, Male Human Commoner 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 70 pp.


Social Check DCs


Hugh Nash, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. His golden hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady hazel eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Family, Nature. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Hugh Nash, Male Human Monk 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)8 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Hornsby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears black leather gloves, a black jacket, and tight pants. He has wavy auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others.

Ideals: Logical. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Hornsby, Male Human Ranger 10
Medium (5'9") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)16 (+3) 11 (+0)11 (+0)
Skills Deception +4, Medicine +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 600 gp. A necklace of small pink pearls (4000 gp). Sapphire pendant on gold chain (500 gp). An abacus with copper, silver and gold markers (150 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Cloth of gold vestments (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Abram, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears bulky blue painted plate armor. He has moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the south, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Athletic, Joker. Flaws: Hedonist. Bonds: Immigrant, Mentor. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Charles Abram, Male Human Barbarian 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +2, History +5
Senses Passive Perception 12
Languages Common, Infernal, Orc, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 200 gp. Onyx (60 gp). 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Simple lock.


Social Check DCs

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