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NPC Generator

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Advanced [show]


Miles Van Es, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His deerstalker hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his singing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Philantrophist, Fighting, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Miles Van Es, Male Human Adept 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. Freshwater pearl (11 gp). Red garnet (90 gp). Blue quartz (11 gp). Obsidian (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Aldous Holton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is unkempt and raggedy. His amber eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.

History: A powerful necromancer made him what he is. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: Sabotage a competitor; and to reunite with his absent mother

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Aldous Holton, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 500 gp. Fiery yellow corundum (1300 gp). Brown-green garnet (40 gp). Sard (50 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Acton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. He has a very tight haircut. His violet eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the east. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Pacifist. Flaws: Fearful, Disease. Bonds: Religious. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Gerard Acton, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Golden pearl (50 gp). Star rose quartz (20 gp). White pearl (50 gp). Hematite (4 gp).


Social Check DCs


Robert Cornish, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears just a blue suit. His golden hair is slicked back into a classic pompadour. He has a dull look in his amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: To protect his home; and doesn't want to be a painter and was forced into it by his family

Flaws: Antagonistic. Bonds: Attractive, Poor, Family, Guardian. Occupation: Painter

Voice: Speaks with back of mouth

Attributes [hide]

Robert Cornish, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4 Smokesticks. 4 Antitoxin.


Social Check DCs


Dean Beverly, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His brown hair is greasy and uncared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions.

Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Body Guard

Voice: Aggressive tone

Attributes [hide]

Dean Beverly, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Small steel mirror. 1 Average lock. 1 Masterwork Artisan’s tools. 1 Backpack.


Social Check DCs

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