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Advanced [show]


Ralf Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. His eyes are a pleasant blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Stylist business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the west.

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Stylist

Voice: Deep voice with rolling R's

Attributes [hide]

Ralf Middleton, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 1 Minor magic item.


Social Check DCs


Randal Altham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. With a patchy auburn beard and wild auburn hair. He has a dull look in his violet eyes.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Impeccable. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Randal Altham, Male Human Aristocrat 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)16 (+3) 11 (+0)9 (-1)
Skills Athletics +5, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Draconic, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Don Branson, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan coat over a green low-cut shirt, and a broad hat upon his head. He wears his red hair up. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich eastern family. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Rich, Military. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Don Branson, Male Human Ranger 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 9 (-1)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Moss agate (6 gp). Golden pearl (130 gp).


Social Check DCs


Bertram Kensley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is wearing a long, black cloak. His black hair has been sun bleached extensively. His eyes are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better kind of golem.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Military, Adventurer. Occupation: Carpenter

Voice: Russian accent

Attributes [hide]

Bertram Kensley, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)5 (-3) 11 (+0)15 (+2)
Skills Acrobatics +3, Investigation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 25000 cp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Richard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This eastern man sports grey clothing, slightly heavier than average wear. His clothes are grease stained in places. His chestnut hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his mother was called into army service. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Flaws: Insane, Fearful. Bonds: Poor, Immigrant, Military. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Richard Hayhurst, Male Human Druid 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs

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