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NPC Generator

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Advanced [show]


Frederick Bradly, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His hair is auburn and curly. His fierce amber eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure; and to reunite with his absent father

Ideals: Artistic. Flaws: Hedonist. Bonds: Rich, Family, Military. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Frederick Bradly, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kyle Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. He has a long white beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Kyle wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Marshal and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Hartford, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp.


Social Check DCs


Gerald Sheldon, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black armored body suit, with a simple red line shooting up and back down. He has done his best to style his silver hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Mason, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions.

Flaws: Insane, Secretive. Bonds: Poor, Religious. Occupation: Shoemaker

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Sheldon, Male Human Commoner 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)15 (+2) 11 (+0)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Fiery yellow corundum (600 gp).


Social Check DCs


Everard Davenport, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in an above average manner, he is not a threatening figure. His golden hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Gifted, Logical. Flaws: Addict, Fearful. Bonds: Attractive. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Everard Davenport, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)8 (-1) 11 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a yellow cloak and cross-gartered green stockings. He keeps his brown hair in a flapper bob. His eyes are likewise brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is a Lycanthrope in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Apothecary job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Gilbert Gracey, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)16 (+3) 13 (+1)9 (-1)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Alexandrite (700 gp).


Social Check DCs

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