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Advanced [show]


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his tan robe and has his trident always slung over his shoulder. He has done his best to style his black hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Randal Bradshaw, Male Human Warlock 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)12 (+1) 12 (+1)7 (-2)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A 5'10" eastern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With bright blonde hair and a scraggly beard. He has several tiny opal earrings on each ear.

Personality: He will rave to anyone who will listen. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.

Motivation: Many drow want him driven away; and he has money and likes to spend it

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Immigrant, Enemies. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Ernest Pinkerton, Male Human Warrior 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)7 (-2) 15 (+2)14 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple brown line shooting up and back down. He is physically well-built. He keeps his long silver hair kept up in a rat tail. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Ruler, but he got bored and became a Mercenary. He's since become an addict/alcoholic.

Motivation: Expand his business.

Flaws: Addict. Bonds: Religious, Military, Job. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Bertram Brixton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Rock crystal (60 gp). Onyx (60 gp). Red-brown spinel (110 gp). Chrysoberyl (110 gp).


Social Check DCs


Charles Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his club. His skin is fair and his fingers are delicate and long. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.

History: Born to a Scribe, his mother struggled to pay the bills. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Middleton, Male Human Ranger 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 30 pp.


Social Check DCs


Adelard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Miller. He is portly but not overly obese. He has dyed his greying white hair a little too much giving a sharp white color. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. In the meantime he has taken over work as a Miller and occasionally as a mercenary.

Motivation: He's attracted to the PC; and he wants to get laid

Flaws: Insane. Bonds: Job, Has a crush, Adventurer. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Adelard Bradshaw, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Halfling
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs

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