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NPC Generator

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Advanced [show]


Randal Asheton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. His brown hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: To share knowledge with the world; and expand his business

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Randal Asheton, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Warwick, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He is physically well-built. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Family, Adventurer. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hunter Warwick, Male Human Warrior 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 10 (+0)9 (-1)
Skills Medicine +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. Black pearl (800 gp). Rock crystal (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Dumph, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He usually wears his tan robe and has his flail always slung over his shoulder. His whole body is exceptionally muscular. His long golden hair reaches down to his waist. His brown eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Balimaar was born in the north. At a young age he loved to build and create. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety.

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balimaar Dumph, Male Human Monk 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 16 (+3)7 (-2)
Skills Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 6000 sp.


Social Check DCs


Thomas Crawford, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan costume with the symbols of strength on his torso. He has a penchant for wearing a ring with an oversized ruby on his right hand. He wears a wide-brimmed hat to cover his moderate length red hair. He has several tiny ruby earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Bookbinder

Voice: Nasally tone

Attributes [hide]

Thomas Crawford, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)17 (+3) 14 (+2)10 (+0)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Goblin, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. Brown-green garnet (110 gp). 1 Half-Plate.


Social Check DCs


Percival Atherton, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his greataxe. His silver hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Percival Atherton, Male Human Expert 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 11 (+0)17 (+3)
Skills Arcana +3, Deception +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp.


Social Check DCs

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