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NPC Generator

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Advanced [show]


Hunter Van Es, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown leather gloves, a brown jacket, and tight pants. He has done his best to style his golden hair to look like a famous performer. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Layabout business at a young age. His martial abilities were realized during a raid on his village. He struck the Layabout job and began his own company from there.

Motivation: He is content; and his relatives are trying to arrange a marriage

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Family, Job. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Hunter Van Es, Male Human Rogue 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 16 (+3)12 (+1)
Skills History +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnoll, Elven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. White opal (1500 gp).


Social Check DCs


Richard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He sports a flattop hair cut. His gray eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his brother; and to share knowledge with the world

Ideals: Persistence, Logical, Gifted. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Richard Ainsworth, Male Human Fighter 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 11 (+0)8 (-1) 13 (+1)7 (-2)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 120 pp.


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a blue tunic with tan highlights, and long white pants that bunch up around his shoes. His clothes are grease stained in places. He has a small bristly mustache and wavy auburn hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Diggory studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted divine powers by his dying sister.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Addict, Emotional, PTSD. Bonds: Poor, Immigrant. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Diggory Mitchell, Male Human Warrior 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)7 (-2) 15 (+2)15 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp. 1 Half-Plate.


Social Check DCs


Nicholas Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of kukris on his belt, each one with a emerald on the hilt. His auburn hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Beggar

Voice: Soft and mumbly

Attributes [hide]

Nicholas Blyth, Male Human Sorcerer 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears just a pastel suit. His black hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Insane, Depressed, Shy, Disease. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Mitchell, Male Human Warlock 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 20 pp. Jasper (70 gp). Freshwater pearl (11 gp). 1 Minor magic item.


Social Check DCs

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