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Advanced [show]


Dustin Dayton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is braided into rings. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Dustin has worked very hard to control his curse. He was granted psionic powers by his dying brother.

Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Dayton, Male Human Bard 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Large well-done wool tapestry (100 gp). Solid gold idol (200 gp). 1 Minor magic item.


Social Check DCs


Kody Reid, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears silk and lounges about seductively. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.

History: He was raised in a island tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying brother.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Gifted, Fighting. Bonds: Attractive, Nature. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Kody Reid, Male Human Adept 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 500 gp. Banded agate (12 gp). Golden pearl (140 gp). Violet garnet (1000 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Browning, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his silver hair in a flapper bob. His amber eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He became a Animal Trainer soon after.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.

Ideals: Optimist, Fighting. Bonds: Rich, Job, Slave. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Ernest Browning, Male Human Sorcerer 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a grey suit. He is an epitome of beauty. With a patchy red beard and wild red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast island. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He has achieved small success as a Barkeep.

Motivation: To be a Sage again; and he is unsatisfied with his job

Flaws: Insomniac, Lazy. Bonds: Attractive, Job, Nature. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Gomory Graeme, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Rolf Clapham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish white hair is in a traditional bowl cut. His eyes are likewise gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Fearful, Addict. Bonds: Family. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Rolf Clapham, Male Human Bard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Just what you see.


Social Check DCs

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