Trey Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His red hair has been sun bleached extensively. This green eyed easterner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp.
Kody Whitby, Male Human [Permalink]
Personal [hide]
Description: An older man who wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, he is not a threatening figure. His tied-back hair is silver. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Kody lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Masseuse, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: He has money and likes to spend it.
Flaws: Depressed. Bonds: Rich, Attractive, Military, Family. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 100 gp. Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.
Simon Kirby, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a custom-built plate barding that's adorned with blue lining and desert motifs, and a wedding ring on his left hand. His chestnut hair is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.
History: He is a Doppelganger in disguise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the ruined castle and found the beat up scythe and armor he uses now. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Simon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Impulsive. Bonds: In love, Adventurer, Nature. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Heiser, Male Human [Permalink]
Personal [hide]
Description: An older man who wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his warhammer, he is not a threatening figure. He has shaved his head bald. His fierce amber eyes like to dwell on things.
Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Human compassion; and retire the richest man in the south
Ideals: Gifted, Persistence, Entrepeneur. Flaws: Racist. Occupation: Stylist
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Aquamarine (700 gp). Freshwater pearl (10 gp). 1 Minor magic item.
Kody Gresham, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky tan painted plate armor. He has moderate length white hair. His green eyes are passionate and lively.
Personality: He has always had a great fascination with Human culture. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Kody was born on a far southern mountains where he grew up under the tutelage of his father, an expert Sculptor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is greedy; and to prove his worth to the world
Flaws: Racist, Mundane, Impulsive. Bonds: Immigrant, Rich. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!